Minimum vs recommended
| Minimum | Recommended | |
|---|---|---|
| Target | 30 FPS, 1080p Low, upscaling Quality | 60 FPS, 1080p High, upscaling Quality |
| OS | Windows 10 64-bit | Windows 11 64-bit |
| CPU | Intel Core i5-10400 / AMD Ryzen 5 3600 | Intel Core i7-12700 / AMD Ryzen 7 5700X |
| RAM | 16 GB | 32 GB |
| GPU | NVIDIA RTX 2060 Super / AMD RX 6600 (8 GB VRAM) | NVIDIA RTX 4060 Ti 16 GB / AMD RX 7700 XT (12 GB VRAM) |
| DirectX | 12 | 12 |
| Storage | 100 GB, SSD required | 100 GB, SSD required |
Both targets assume upscaling set to Quality — the specs are measured with upscaling on, not at native resolution. 32 GB of RAM in the recommended tier is unusually high; with 16 GB, close browsers and other apps while playing.
Performance fixes coming in Early Access
From the producer’s October 29 letter, compared with the demo:
- A shader compilation screen now appears on first launch, instead of a black screen.
- Fixed some disconnects and login errors, and launch failures alongside certain antivirus software.
- Better multi-monitor support and fullscreen switching.
- If upscaling or frame generation doesn’t work on your PC, the game now switches the setting automatically and tells you.
XLGAMES says the core feel of combat (stamina, hit stun, movement speed) wasn’t rushed for launch; a dedicated combat team will keep tuning it through Early Access.
Steam Deck, Mac, Linux and controllers
- Controller: Steam lists full controller support. Camera Y-axis inversion has separate mouse and controller settings, and 10 UI shortcuts can be rebound.
- Steam Deck: not Verified, and the minimum GPU and RAM are far above the Deck — don’t buy it for Deck.
- Mac / Linux: no native build.
- Languages: English, Korean (full audio), Simplified Chinese and Traditional Chinese.